﻿/*Author：Lary Pan(itolmqj123@gmail.com)
 *Date  ：2016/7/6
 *Tips  ：副本相关的配置
 * */		


/// <summary>
/// 大章节
/// </summary>
public class TChapter : EntityBase
{
    public string name;     //章节名称
    public int[] easy;      //普通关卡
    public int[] hard;      //精英关卡
    public int star1;       //星星目标1
    public int[] award1;    //奖励1
    public int star2;       //星星目标2
    public int[] award2;    //奖励2
    public int star3;       //星星目标3
    public int[] award3;    //奖励3
}


/// <summary>
/// 小关卡
/// </summary>
public class TPlot : EntityBase
{
    public string name;     //关卡名称
    public int[] postCondition; //后置关卡
    public int type;        //关卡类型
    public int level;       //关卡等级
    public int power;       //扣除体力
    public int time;        //次数
    public int[] layout;    //怪物布局
    public int dropOut;     //掉落包
    public int fristAward;  //首次通关奖励
    public int exp;         //经验奖励
    public int coin;        //铜钱奖励
    public int maxRound;    //最大回合数
    public int resId;       //战斗地图资源
    public string des;      //描述
}								
